He has been involved in just about every aspect of the gaming business: design, development, publishing, sales, and distribution, working or consulting for companies such as Random House, Berkley Publishing, DC Comics, Marvel Comics, and Capital City Distribution, Grenadier Miniatures, Wizards of the Coast, and Koplow Games. He later became the executive vice president of TSR’s Sales and Marketing, as well as their convention director, including running a Gen Con game convention. Will Niebling is a game designer who began working part-time for TSR on the original Dungeon Masters Guide. 2019 IGDN Groundbreaker and Guest of Honor: Hakan Seyalioglu His game Alpha Blitz was Games Magazine’s 1998 Word Game of the Year. Selinker won three 2004 Origins Awards for Pirates, Axis & Allies: D-Day, and Betrayal at House on the Hill. His books include the puzzle novel The Maze of Games, The Kobold Guide to Board Game Design, Puzzlecraft: How to Make Any Kind of Puzzle, and Dealer’s Choice: The Complete Handbook of Saturday Night Poker. He writes puzzles for the Chicago Tribune, the New York Times, and Games magazine. He was a creative director for the 3rd edition of Dungeons & Dragons and the Harry Potter Trading Card Game. Selinker’s design and development credits include Betrayal at House on the Hill, Lords of Vegas, Thornwatch, Apocrypha, The Ninth World, Pirates of the Spanish Main, Axis & Allies Revised Edition, the Marvel Super Heroes Adventure Game, Risk Godstorm, and the Pathfinder Adventure Card Game. Mike Selinker is a game designer, puzzle maker, and chief creative officer of Lone Shark Games, a company which he founded. In tabletop games, James has designed Fallout: Wasteland Warfare as well as the Fallout: Wasteland Warfare RPG, co-designed Kung Fu Panda, designed a Siege of the Citadel expansion, and others.Ģ019 Fallout: Wasteland Warfare – Origins Awards – Miniatures Game NomineeĢ018 Fallout: Wasteland Warfare – Australian Game Awards – Best Table Top Nominee 2019 Guest of Honor: Mike Selinker He is also oddly fascinated by playing games in their real location too such as when he played Alhambra at the Alhambra in Spain. James lays entirely unofficial claim to the world’s highest meeple record at 5,416m (17,769 feet). Also, James has recently completed a Masters degree in Strategic Studies and Military History. Outside of playing games, James reviewed games on his blog for some years. James has been fortunate to have had some ‘interesting’ moments in his career including being voluntarily tear-gassed by ex-SAS as research for a game, being given the official go-ahead for a Star Wars LARP (around 1993), and more. James’s main fascination is in interesting and meaningful choices during games, and loves tabletop gaming of all sorts because the gameplay must be rich and pure as it cannot hide behind visuals. With a life-long passion for gaming of all types, James worked his way into game design and, after working for a major advertising agency designing games for some of the world’s largest brands, James started his own game design consultancy in 2009, which included work for global clients such as Google and brands such as Coca-Cola. James entered the video games industry in 1997 working with various publishers on games of all types and on all platforms.
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